PD, like FM employs only sine (or cosine) waves stored in ROM (or in a lookup table in RAM) to create new, harmonicly more interesting waves. So, how for example do we get the waves shown in chapter 1?
Let's for now concentrate on waveform 1, a sawtooth, and have a look at the 3 pictures below.
The first picture shows what happens if the phase angle of a cosine wave is read from 0 to 2pi in a linear way and at a fixed speed: the output is still a cosine wave. Nice, but not what we're looking for.
But, what would happen if we were to speed up the read back angle from 0 to pi, and then slow it down from pi to 2pi? Then the phase angle would be no longer linear, but distorted, and the output waveform no longer a cosine. In fact, it already begins to look a bit like a sawtooth wave (pic. 2).
Now, the more the phase angle is distorted, the more the resultant wave resembles a sawtooth wave (pic. 3).
Finally, all we have to do is make the distortion of the phase angle a digital control signal, and voila, we have what we were after: Phase Distortion Synthesis!